为了缓解GC压力,go标准库在sync包中提供了一个Pool,但是这个Pool和我们一般意义上的Pool不太一样,主要有以下几点区别:
1.Pool无法设置大小,所以理论上只受限于系统内存大小。
2.Pool中的对象不支持自定义过期时间及策略,究其原因,Pool并不是一个Cache.
3.Pool的设计初衷是为了缓解GC压力,所以Pool中的对象会在GC开始前全部清除。
下面这段注释来源于pool.go
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13// A Pool is a set of temporary objects that may be individually saved and
// retrieved.
//
// Any item stored in the Pool may be removed automatically at any time without
// notification. If the Pool holds the only reference when this happens, the
// item might be deallocated.
//
// A Pool is safe for use by multiple goroutines simultaneously.
//
// Pool's purpose is to cache allocated but unused items for later reuse,
// relieving pressure on the garbage collector. That is, it makes it easy to
// build efficient, thread-safe free lists. However, it is not suitable for all
// free lists.
让我们用代码验证一下 sync.Pool中对象的回收时机:1
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26package main
import (
"fmt"
"runtime"
"sync"
)
func main() {
p := &sync.Pool{
New: func() interface{} {
return 0
},
}
a := p.Get().(int)
p.Put(1)
b := p.Get().(int)
fmt.Println(a, b)
a = p.Get().(int)
p.Put(1)
runtime.GC() //手动调用GC
b = p.Get().(int)
fmt.Println(a, b)
}
执行结果分别打印出了:
0 1
0 0
可见,在手动调用GC之后,Pool中的对象被全部清除了,在Get的时候重新调用定义的New方法创建了新的对象